Nemmeno il tempo di uscire sul mercato che anche Counter-Strike: Global Offensive ha ricevuto la sua prima pezza. Ovviamente parliamo di piccole modifiche, alcune di bilanciamento del gameplay, altre che riguardano la community. Niente di trascendentale per ora, ma conoscendo Valve siamo solo all'inizio di un lungo processo evolutivo.
Vediamo l'elenco completo ufficiale dei cambiamenti:
Gameplay
Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
Implemented first-person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
Increased amount of tagging that results from hits.
Bugs
Fixed the scoreboard turning toggleable in the end match state.
Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
Parallelised matchmaking results analysis process and reduced time game takes to perform matchmaking.
Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.
Community
Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
Exposed mp_forcecamera convar.
Exposed set of server hibernate convars.
Fixed code that was preventing mapper-placed weapons.
Fonte: eurogamer.net